Battlefield
Drawing inspiration
Let us be real for a moment here. There’s no good reason for Hostile Perimeter to be developed. Objective-based team games have been passe for a while already, Enemy Territory already exists, there’s so many different first person shooters that are quite popular now, the undertaking is way too much for a single person. In order for this endeavor to be successful, in this age of limited attention spans, it has to either innovate and deliver something new (and I wager the extent of innovation correlates to critical success) or improve the old.