Enemy Territory
Inheritance
The progress on dev work has ground to a halt. I’ve decided to learn how to draw and model stuff in Blender, so that I would be able to produce interesting models for everything in the game. It’s pretty clear to me that this process will take a while and to remain motivated, I’ll have to begin working on the art as soon as possible with what limited skills I’ll manage to acquire.
Drawing inspiration
Let us be real for a moment here. There’s no good reason for Hostile Perimeter to be developed. Objective-based team games have been passe for a while already, Enemy Territory already exists, there’s so many different first person shooters that are quite popular now, the undertaking is way too much for a single person. In order for this endeavor to be successful, in this age of limited attention spans, it has to either innovate and deliver something new (and I wager the extent of innovation correlates to critical success) or improve the old.
Codename: Hostile Perimeter
I made a couple of attempts at making video games in the past. Usually, ideas that involved a scope larger than a simple AMX mod were left to rot not long after I started getting more involved with them, either due to lack of motivation or time. Thus, I don’t expect this particular one to succeed; that however isn’t a reason not to try. I’ve picked up Godot a couple months back when I was following a similar spark of creative flow following a short adventure with CrossCode and tumblr.