Enginedev
Rapidity
I had what turned out to be overly ambitious plans for this year. They all looked achievable, but I’ve underestimated how much actually uninteresting work would be involved and how big of an obstruction that would be. I’ve technically started tossing around the idea for Spacewar over two years ago already, but only recently has the game started taking some sort of a recognizable shape. At some point, with most of the engaging stuff done (mostly things related to networking), it dawned on me how much has yet to be done (UI, VFS, assets, effects, etc.). The realization of the sheer amount of work I have no expertise or outstanding interest in caused my heart to almost give up on it entirely. I feel sort of ashamed of myself because of that, at the same time hoping that this feeling will somehow get me to finish the project. However, before that, as is usual with ADHD, procrastination took hold of me and thus, my first “game” actually got done!
Enginedev insanity
I’m telling you, you can’t even begin to comprehend how utterly nuts this whole endeavour is and has been from the very beginning. One’s event horizon has to be microscopically shallow to somehow escape the obvious realization that this is just a lot of herculean work, for comparatively infinitesimal reward. Recently I started having second thoughts about creating a custom engine for what seems like a very minor title, but I’m way too deep into all of this to quit now.