Reflex

Rapidity

I had what turned out to be overly ambitious plans for this year. They all looked achievable, but I’ve underestimated how much actually uninteresting work would be involved and how big of an obstruction that would be. I’ve technically started tossing around the idea for Spacewar over two years ago already, but only recently has the game started taking some sort of a recognizable shape. At some point, with most of the engaging stuff done (mostly things related to networking), it dawned on me how much has yet to be done (UI, VFS, assets, effects, etc.). The realization of the sheer amount of work I have no expertise or outstanding interest in caused my heart to almost give up on it entirely. I feel sort of ashamed of myself because of that, at the same time hoping that this feeling will somehow get me to finish the project. However, before that, as is usual with ADHD, procrastination took hold of me and thus, my first “game” actually got done!